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It is a 3D model compatible with Humanoid format that is supposed to be used in VRChat. When I asked him to confirm full body tracking, there seemed to be no problem. ・ Confirmation environment ・ Unity 2018.4.20f1 ・ VRCSDK2-2020.04.09.10.48 ・ UnityChanToonShader2 ver2.0.7.5 [For PC] Polygon: 14618 △ Shader: UnityChanToonShader / Toon_DoubleShadeWithFeather Material: 2 Texture: 2 Shape key: Dummy for eye tracking 4 Seeds 15 kinds for lip sync 16 kinds for facial expression creation Remarks: Dynamic Bone is used for some parts Simple facial expressions have been set for various hand signs Updated: 2020/04/19 Some mesh orientation was wrong Adjustment of some weights Contents ・.blend ・.fbx ・.unitypackage  ├Animations  ├fbx  ├Materials  ├Textures  ├.unity  └.prefab ・tex(各部psd,png) ・readme

Import method (1) After creating a project with Unity 2018.4.20f1, ・ VRCSDK2-2020.04.09.10.48 ・ UnityChanToonShader2 ver2.0.7.5 ・ Dynamic Bone (* Optional) Import each. (2) Open the scene in the added asset or place the Prefab file in any scene. (3) Objects with avatar settings and Dynamic Bone adjusted will be placed, so upload them and you're done.

All matters ・ By using this data, you agree to the following contents. -The copyright of this data belongs to the creator (tacky). ・ It is prohibited to redistribute or sell this data, or to use it against public order and morals. ・ Modifications and modifications are permitted for commercial and non-commercial use as long as they are in the category of personal use. -The creator does not take any responsibility for the use of this data.

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