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VRChat Ready Kobold Avatar

Files include: unity package ready for VRChat upload, blender file, photoshop files, and substance painter files. 

Includes beginner-friendly directions for setting up the avatar and altering textures. 

Comes with a full set of visemes as well as a wide variety of facial expressions. 

Highly customizable, with many blendshapes to alter the shape of the head/body.

Lots of fun features to try out such as: claw trails, bell noises, and headpat/boop effects!

Consists of ~57,000 polys and contains two material slot, making it well optimized for VRChat.  

Overall VRChat performance rating of Poor, however this goes up to medium if the claw trails are removed.

Compatible with full body tracking.

The unity package comes set up with physbones.

The unity package is set up to use the Poiyomi shader version 8.0.425 (https://github.com/poiyomi/PoiyomiToonShader/releases/tag/V8.0.425). It is recommended but not required.  

Note: the VRChat SDK is needed to upload the model to VRChat (https://docs.vrchat.com/docs/choosing-your-sdk).

Terms of Service

Redistribution of assets (resale, sharing, avatar ripping, etc.), including modified assets, is not allowed.  

Modifications of textures or assets is allowed.

Commissioning textures or modifications is allowed, so long as all parties involved own the base model.

Creating public versions of the avatar is allowed.

If you want you can remove the cube signature from the inside of the model, however leaving it on is greatly appreciated!

Avatar World

If you want to try out the kobold before you buy, check it out here: https://vrch.at/9f64khcg

Discord Server

If you have any issues with the model, want to contribute/find community assets, or just want to hang out, check out my discord server at: https://discord.com/invite/TAumQMZjBh

Changelog

Bob_IRL Kobold Avatar V1.2.unitypackage: Added fem shape options; adjusted headpat collider hitbox; fixed a bug with the audiolink overlapping the signature cube; fixed a bug causing the chest hair physics of the green and blue kobolds to not turn on

Bob_IRL Kobold Avatar V1.1.unitypackage: Corrected an issue with the normal map and ambient occlusion on the public kobolds

Bob_IRL Kobold Avatar V1.1.blend: Added fem topology, shape key, and bones

Bob_IRL Kobold Body Audiolink Mask V1.1.spp: Fixed audiolink overlapping signature cube

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