


Heavy metal Collar Ready to use in VRchat
( Unitypackage and fbx files are provided )It was made with Nardoragon in mind , but can fit any avatar as long at you move/scale it you fit your own
Features It's own subMenu for Toggle , Ring count, and Scale ( for small adjustment in game )
Rings/chain have physbones for physics/animations
Uses Poyomi 8.1 ( Make sure to import before importing collar if you don't use it already)
TO INSTALL :
- Import it , then drag the Prefab inside your avatar hierarchy .
- In collar.armature , Take " Metal Collar " and drag it inside your "Neck" bone
( if you want the in game scale to work properly , before parenting "Metal Collar" , create a empty called " Neck_Child " and then parent"Metal Collar " in it , If it's still not working , it's because your avatar might use different bone names , in that case , you'll have to edit animation yourself )
- Once that done , Use Avatar 3.0 Manager to merge the Collar FX layer and the Collar parameters to your avatar
- You can now place the "Metal_Collar_Menu" Submenu somewhere in your Radial menu( even in other submenus )
- Done, Collar should be working after that . test it , then Upload to VRC( If you still have issues, you can contact me with proof of purchase of asset , and i'll help you fixing issues )
DO AND DON'T
You are allowed to :
Use it on your own avatars in any way Edit the model for your own use
Make public avatars using that asset ,
make commision/share textures for the asset ( as long as both parties own the asset)You are NOT allowed to :
resell the asset as part of another avatar
Share it publicly
Claim it as your own