Banner for the page
0

Completely original 3D model for VRChat "Octavia" A 3D model made as a hobby in the past, adjusted for VRChat, and greatly brushed up for sale. Known as "Octavia Mk-III" It looks like a chemorobo, but it's more like an android. There is also a try-on avatar. ↓ Please from this world " https://vrchat.com/home/launch?worldId=wrld_0334959e-f1fb-4eb7-822e-6d5d9511e768 " , I think that only those who want to try and modify it should buy it) 2020-12-19 Product registration 【Product Summary】 Triangular surface: 7960 Object: 7 Material slot: 15 Bone structure: Humanoid rig (compatible with full tiger) Modification difficulty: Extremely difficult super hard (* comprehensive evaluation) Shader used: Unity-chan Toon shader 2 (commonly known as UTS2) "Supported shader in advance If you don't import it, the model will turn pink. "(If you want to use any shader, you need to create a new material and set the shader and texture.) VRCSDK version: SDK3 / avatar3.0" This is also ahead. The settings will not be reflected unless you import them into. "(SDK2 is not supported) Lip sync compatible (15 types of shape keys) Eye tracking compatible (with blinking shape) Full body tracking (6 point tracking) compatible facial expressions : 28 types "All can be output by combining hand gestures" (Since the contents of the animator controller of the FX layer are terrible, the difficulty of modifying the facial expression assignment is extremely high) -Parts display switching function attached to the body This is a function that allows you to partially hide parts. (Strictly speaking, it is only reduced by the shape key to make it invisible.)-Color change function As the name suggests, it is a function to change the color of the avatar. By default, there are four colors: orange, green, blue, and purple. (If you replace the material switching animation, you can register any color change, and anyone who understands avatar3.0 should be able to easily modify it.)

【Contents】 -Unitypackage Various pre-set avatars and materials such as textures and materials are collected. (Be careful because the settings will not be reflected by missing unless you put SDK3 and UTS2 in the corresponding version of Unity first.) ・ PNG of Texture texture and PSD for modification are included. (UV placement is in PSD) ・ There is a 3D model data blender file and FBX. (However, the blender file may not work properly due to the circumstances described below.) ・ Leadomi? There is no such thing

【Notices】 -It is recommended to use this product with VRChat. "Although it is touted as VRChat only, most of the settings including bones and shape keys are adjusted for VRChat, so we do not guarantee the operation elsewhere." (To be clear, it is not recommended for use other than VRChat.・ Characters and 3D model data are created from scratch in what is called a completely original. "Textures and matcaps are also made by myself" -About textures For the texture of the main body excluding hair and marks, two pieces of "TEX1" and "TEX2" are used in different material slots. TEX1 is the basic type used for the main body. TEX2 is used for the body suit of the torso and some parts of the arms, shoulders and legs. (To put it simply, TEX2 is used in the black areas.)-The UV map is only for the half body, and the texture application is symmetrical. (Except for Mark) I think that a certain amount of modification technology is required to make it asymmetrical. (Restart from UV development and recreate the texture) (Or change the material assignment only for the half body and set different textures on the left and right) -About Expressions Menu and Parameters are used for the parts switching function and the color changing function. (Emotes are also included, but the default one is just moved to the submenu.)-Dynamic bone does not change whether it is not introduced or not. If you want to use dynamic bone with this avatar, please set it yourself. "Sorry, the ears and tail are properly equipped with bones." ・ Notes on modification I do not say badly about any modification, but please do it at your own risk so as not to bother others. "If I make it, the difficulty of modification is extremely high, I want to tell you to try it if you can." ・ About blender files The blender data production environment is version 2. Since it is 76b, it may not be able to be read normally with other versions. In that case, use the append function to call the object data in the blender file, or use the included FBX file. "If it still doesn't work, give up"

【terms of use】 ・ By purchasing this product, you are deemed to have agreed to the terms of use. "If you are considering purchasing, please check the terms of use."-Purchase and use of this product is limited to Japanese people or those who can understand Japanese. "The difference in language cannot be dealt with."-The copyright of this product is owned by me, heiwa08. "I made it" -The data contained in this product is prohibited from secondary distribution and resale regardless of whether it has been modified or not. "This is still my original character."-Only for use within VRChat, public upload of this product modified avatar, pedestalization, and setting of the world as an object are permitted. "However, some modification is a prerequisite" (regardless of appearance or internal specifications) -Please use within the scope of common sense. "Please follow the official VRChat guidelines."-Video distribution and reflections. "I will tolerate it."-The author is not responsible for any damage or inconvenience caused by using this product. "Please take responsibility for your actions"

[Author's comment] I think there are some points that cannot be reached, but since this is the first avatar sale, please take a good look. But I did my best! !! Compliment! !!

Click to expand description