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VRChat assumed original 3D model "Harriet" * The preview model of VRoid Hub will be simpler than the actual operation in VRChat due to the limitation of VRM files. ◆ Update history 2021/2/21 v1.02 Setup supplementary information.pdf Addition PSD file modification 2021/2/08 v1.01 PSD file modification 2021/2/07 Now on sale, first edition released

◆ Model overview This is an original 3D model created for use with VRChat avatars. Number of polygons: △ 38,866 (with clothes) △ 34,016 (elementary body only) Shader: poiyomi toon shader (included in unity package) Setup: VRChatSDK2 Lip sync: Compatible eye tracking: Compatible full body tracking: Compatible facial expressions: Set

◆ Contents -Unity package file-fbx file Standard state model Element model Clothes object unintegrated model-blend file-Texture (PNG) -Texture PSD * PSD is a reproduction of the texture created by the dedicated software as close as possible. Please note that the export results will not be exactly the same. ・ VRM file * Bonus

◆ Notes -This model was created assuming use with VRChat avatars. You can use it freely for other purposes, but we cannot provide support in the event of a problem. -Display on Quest version VRChat is not supported. -You can modify and use this model data at your own risk. In addition, we cannot provide support for problems / troubles caused by modification. -Unintended operation changes may occur due to specification changes on the VRChat side. note that. ・ This model uses poiyomi toon shader. It is included in the package, but please obtain the latest version from the link below. https://github.com/poiyomi/PoiyomiToonShader

-Dynamic Bone, a paid asset, is used for this model. Please import it into your project before deploying the model. * If not introduced, the hair and tail will not shake. -The attached PSD file is reproduced from the image output from the 3D texture software Substance Painter. Please note that the textures exported from PSD will not be exactly the same as those used in the model. -Although the prevention of interference between blinking and facial expressions is implemented, interference will occur if the facial expression is changed at the moment of blinking. note that. ・ Due to the structure of the reverse joint leg, some denting occurs when the knee is bent deeply. note that. -The attached VRM file is a bonus. The specifications are as follows. Shader used: MToon Shader Number of polygons: △ 38,866 Capacity: 13.7MB (without normal map) 28.7MB (with normal map) Since the cloth component is not set, the movement of the waist cloth is stiff. Please be aware of the usage restrictions of your platform. We cannot support the use of VRM, so please use it at your own risk. -The creator is not responsible for any trouble or damage caused by using this model data. ・ If you have any questions, please contact the twitter DM of Milcop (@lum_wm).

◆ Terms of use This model is released under a UV license. In this model, in addition to the basic clauses, the following acts are permitted based on individual clauses. ・ Personal commercial use permission ・ Adult expression (sexual expression) permission ・ Adult expression (violent expression) permission Please refer to the following URL for the full text. https://uv-license.com/ja/license?utf8=%E2%9C%93&pcu=true&seu=true&veu=true

This model is released under UV license. This model allows the following actions based on Individual terms in addition to the Basic Terms. • Personal Commercial Use ・ For Adults, Sexual Expressions Use ・ For Adults, Violence Expressions Use For the full text of the rules, please refer to the following URL. Https://uv-license.com/en/license? utf8 =% E2% 9C% 93 & pcu = true & seu = true & veu = true

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