It is a fluffy wolf-based original beastman, Gram. My brother has a naughty child wolf, Gris. In addition to dancing because he is a high-ranking person, he should be good at singing because he has 13 types of lip sync individually. -------------------------------------------------- ---------- Required shader: Provided by synqark Arktoon Shaders https://booth.pm/ja/items/1027997 ------------------- ----------------------------------------- For shape key types, see VRChat, and Since it is difficult to introduce everything on BOOTH, please refer to the MMD model of the same model that is rented and distributed for free. For MMD models, please use only MMD. There are no restrictions on the use of models in video works within MMD, so feel free to use them in MMD. * The version of the MMD model may be older depending on the production situation, but there is no big difference in the shape key specifications and weight settings. * In order to simplify the work, we are making a model that is not so common on blender. Therefore, I will attach a blender file for reference and testing purposes. We would appreciate it if you could give us your opinion.
-Model spec- Model name: Gram-Ver: 1.00 Number of polygons: △ 65851 Number of materials: 9 Number of bones: 262 Number of morphs: 133 + left and right division VRC performance: poor Shader used: Provided by synqark Arktoon Shaders https://booth.pm/ ja / items / 1027997
compatible components-Dynamic bone (corresponding to ears and tail) https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
VRC lip sync full tracking eye tracking compatible * Avater2 In .0, the blink function works with body animation separately from the eye tracking function to prevent interference with facial expressions. Cats Blender Plugin Ver.0.15.0 is used for full tracking optimization Others ・ Equipped with facial bones
-Model specifications- The skirt part does not support dynamic bones and follows with the weight of the foot. The avatar is set with "Small eyes: 50" and "Cat eyes: 50" in the blend shape on Unity. You can make various changes by changing the blend shape. In Avater 3.0, the left is the mouth and the right is the eye and a separate hand sign. You can operate facial expressions and special facial expressions by theme with a custom controller. Depending on the combination, you can make a serious expression or a cartoon expression. Avater2.0 7 types of hand signs Both hands: 3 types of eyes, 4 types of mouth Avater3.0 14 types of hand signs Left hand: 7 types of mouth, right hand: 7 types of custom menu 6 types of custom menu Expressions by theme: 8 types Tongue operation: 4 types Special Eye operation: 8 types Special cheek operation: 5 types Cheek stretch operation: XY2 direction tail operation
-Bundled files- ・ Unity package with VRC setup ・ blend file * File before modifier adaptation + FBX last data by CATS plug-in Created in v2.79 environment ・ .xsf + .psd texture data * GIMP and texture data converted from it for Photoshop. Since there are differences in color during the conversion process, we recommend editing with GIMP if there is any inconvenience. ・ UV map data ・ readme.txt