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It is a 3D model compatible with Humanoid format that is supposed to be used in VRChat. When I asked him to confirm full body tracking, there seemed to be no major problems. ・ Confirmation environment ・ Unity 2018.4.20f1 ・ VRCSDK2-2020.11.30.20.04_Public ・ VRCSDK3-AVATAR-2020.11.30.20.04_Public ・ UnityChanToonShader2 ver2.0.7.5 [For PC] Polygon: 26891 △ Shader: UnityChanToonShader / Toon_DoubleShadeWithFeather Material: Texture : 2 Shape keys: 15 types for lip sync 17 types for facial expression creation Remarks: Dynamic Bone is used for some parts Hand signs have been set for various facial expressions Updated: 2020/05/18 Animation Settings have been corrected incorrectly. 2020/12/10 Fixed the leg spreading when crouching during 3-point tracking Added support for Avatars 3.0 Extra hat Contents ・ .Unitypackage (sdk2.0, 3.0) ├ Animations ├ FBX ├ Materials ├ Textures └ .scene ・ .blend ・ .fbx ・ texture (2 types for the main body and 1 type for .png) ・ readme

Import method (1) After creating a project with Unity 2018.4.20f1, ・ Any VRCSDK2 ・ UnityChanToonShader2 ver2.0.7.5 ・ Dynamic Bone (* optional) Import each. (2) Open the scene in the added asset or place the Prefab file in any scene. (3) Objects with avatar settings and Dynamic Bone adjusted will be placed, so upload them as they are and you're done.

All matters ・ By using this data, you agree to the following contents. -The copyright of this data belongs to the creator (tacky). ・ It is prohibited to redistribute or sell this data, or to use it for the purpose of public order and morals. ・ Modification / modification and use for personal distribution are permitted regardless of commercial or non-profit within the scope of personal use. -The creator is not responsible for any events that occur when using this data.

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