"Hi! So do you want to change the style? This is the new hair I made for furry avatars, especially for the rexouium species, below I will leave the way to integrate it to the avatar without using blender, this hair will need the dynamic bones asset if you want Let it move, I made some settings but you can modify them to your liking! Have a great day!"
To place the hair on the avatar you have to follow the following steps ...
You import the poiyomi shader if you haven't done it before.
You import the unity package that you downloaded to the unity project where you will upload your avatar.
Now in the hierarchy table you will find your avatar,
click to open it-> armature-> Hips-> Spine-> Chest-> Neck-> Head.
Now that you have reached the head, drag the 3d model of the hair to hierarchy table, then drag the 3d model of the hair to 'head' , so that it stays attached to your avatar.
Links:
Dynamic Bones:
Notes:
can be used for public avatars
do not redistribute to others.