Notes from staff
This asset may no longer be available.
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It is a 3D model of a dragon that is supposed to be used as an avatar in VRChat. Dynamic bone control allows you to swim gracefully in the sky. Polygons: 55,910 ■ Installation method What to prepare Unity2018 VRCSDK3-AVATAR Dynamic Bone (* Purchase required) 1. This avatar is for SDK3.0 only, so it cannot be uploaded in the SDK2.0 environment. Please prepare Unity 2018 with SDK3.0 avatar imported. 2. This avatar cannot be used unless the dynamic bones have been imported into Unity. First at the Unity Asset Store, Dynamic Bone (https://assetstore.unity. Please purchase and import com / packages / tools / animation / dynamic-bone-16743? locale = ja-JP). 3. When imported, prefabricated assets are included, so if you are a VR user, drag "Ryu_VR" to the scene, and if you are a desktop user, drag "Ryu_DeskTop" to the scene and upload it to VRC as an avatar, and you're done. * When you open "Ryu_VR", the dragon is lying sideways, but that is normal, so please upload it as it is without fixing it. 4. In the initial setting of VRChat, if the number of Dynamic bones exceeds 32, it will be invalidated, so uncheck "Limit Dynamic Bone Usage" in "Perfomance Options" and disable that setting. (If you have already set it, you do not need to change it again.) ■ Tips If you set the right hand controller to Victory, your mouth will open wide. ■ Terms of use prohibited: Data redistribution, upload permission in public avatar settings: Upload to VRChat as a private avatar, modification, place as an object or gimmick in the world, use for games other than VRC (used for commercial games) Yes) For other detailed terms of use, please check the included terms of use or the terms of use for pre-purchase confirmation (the written contents are the same). (I am using a VN3 license.)