It is a 3D model of a red panda designed for use in VRChat. Please use it for VRChat avatars, VRM format compatible software, game production, video posting and distribution, and video production. * I haven't tried it with full tracking, so I don't know. ◇ Specifications ・ Bone ・ ・ ・ Humanoid ・ Lip sync compatible ・ △ 10.492 ・ Shaking thing (using DynamicBone) ・ ・ ・ Tail (Bone name is tail 01-04) ・ Supports automatic blinking (Bone name is Blink) ・ Shader used・ ・ ・ Unity-chan Toon Shader 2.0 (UTS2 v.2.0.7) / VRM file is Unlit / Texture ◇ Contents ・ FBX file ・ VRM file ・ UnityPackage ・ Texture (png) ◇ How to use UnityPackage * If you use UnityPackage, VRChat When uploading to, you can upload with almost no settings on Unity. -Download VRCSDK3 and Unity-chan Toon Shader 2.0 (UTS2 v.2.0.7) from the distribution destinations and import them into Unity2018 4.20f1. At this time, if the version of Unity is slightly different, you will not be able to upload, so please be careful about the version. Next, you need to import the paid asset Dynamic Bone to rock the tail, but if you don't need to rock the tail, remove the Dynamic Bone setting with Remove. Finally, import the Unity Package and open the Hierarchy window with the red panda. If you drag and drop the prefab, you can upload it from the VRChat SDK tab → Show Control Panel on Unity as it is. ◇ Terms of Use * By using this product, you agree to the terms of use. ・ Political activities, religious activities, criticism or slander against specific persons, races, or groups are strictly prohibited. ・ Although video posting, distribution and sale of video works and games using this product are permitted, secondary distribution of this product or a modified version of this product is strictly prohibited. ・ We are not responsible for any damage caused by purchasing this product.
――2021/2/10 A revised content―― -Some textures have been modified. -The shader used in Unity Package has been changed from Unlit / Texture to Unity-chan Toon Shader 2.0 (UTS2 v.2.0.7). -Changed from VRC SDK2 to VRC SDK 3.