It is a 3D model compatible with Humanoid format that is supposed to be used in VRChat. We recreated the previously published 3D model from scratch and made it compatible with Avatars 3.0. ・ Confirmation environment ・ Unity 2018.4.20f1 ・ VRCSDK2-2020.11.30.20.04_Public ・ VRCSDK3-AVATAR-2020.11.30.20.04_Public ・ UnityChanToonShader2 ver2.0.7.5 Polygon: △ 25207 Shader: UnityChanToonShader / Toon_DoubleShade 3 : 30 types for creating facial expressions Remarks: Dynamic Bone is used for some parts. Facial expressions have been set for various hand signs. Contents ・ .Unitypackage (SDK2, SDK3) ├ Animations ├ FBX ├ Materials ├ Prefabs ├ Textures └ .scene ・ .blend ・ .fbx ・ .vrm ・ Texture files (.psd and .png) ・ Data for SDK2 (.blend and .fbx) ) ・ Explanation text
Import method (1) After creating a project with Unity 2018.4.20f1, ・ Latest VRCSDK ・ UnityChanToonShader2 ver2.0.7.5 ・ Dynamic Bone () Import each. ( Please delete the component if you do not use shaking) (2) Open the scene in the added asset or place the Prefab file in any scene. (3) Objects with avatar settings and Dynamic Bone adjusted will be placed, so upload them as they are and you're done.
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