Banner for the page
0

A gear halo based on The Legend of Zelda: Skyward Sword's Gate of Time

Requires Poiyomi 9.1.15+

Uses VRCFury for merging animation controller, menu, params, and rigging the gears to the Head bone

Thanks to Perspiring Developer for the tutorial (https://www.youtube.com/watch?v=c97rpsZ8nWo), which we adapted to utilize a rig to avoid the use of scripts to animate it, along with Poiyomi's UV tile discard, and dissolve.

You could probably use it with a spawn animation, this https://raivovfx.booth.pm/items/2899890 looked like the best one to us.

Alternatively you could use it in a world or other unity project, though that wasn't our intent when making it.

LICENSE:

CC - BY (https://creativecommons.org/licenses/by/4.0/) Or in short, credit us if you use this publicly

CREDITS:

Twoscale (Robin and Shay) - Rig, Animations, Shader settings Perspiring Developer - Tutorial on making the gears Poiyomi - Shader Nintendo - Inspiration VRCFury - Modularization

DETAILS:

3 Materials 1,338 Polys 4,248 Tris Synced Parameters - 1 bit Uses stencil reference of 5

ADDENDUM:

If you're curious about the robot avatar used in the preview, it is an edited version of TAU by Chimeric Systems (https://booth.pm/en/items/2583986) partially merged with Polygon Cherub's Spiral Knight/Cherub Bot MP01 (https://polygoncherub.gumroad.com/l/PoNwK) and using clothes from a large list of other sources.
We are unlikely to post the avatar, and even if we do, it will not be public on VRChat.

FREE
This price may be different on the official website.
VRCFury Ready