A cool and fluffy wolf-based original beastman (if you're silent), the Norad Touga. A simple wolf beast with a soft (lip + physical) expression and full-body fluffy. In addition to the package that sets the lip sync and controller by default, the facial expression controller for replacement and the material for XSFur are also included, so please replace them according to your purpose. * To simplify the work, we are making a model that is not very common. Therefore, I will attach a blender file for reference and testing purposes. We would appreciate it if you could give us your opinion. -Model spec- Model name: Touga Polygon number: △ 51178 Material number: 10 Bone number: 236 Morph number: 178 VRC performance: Avater3.0 compatible from medium vel 1.01 Shader used: provided by synqark Arktoon Shaders (v1.0.2.5) Corresponding components-Dynamic bone (corresponding to ears and tail) -XSFur (There is a specially set material in the material folder) VRC lip sync-Full tracking-Eye tracking compatible * The blink function is an eye tracking function to prevent interference with facial expressions It works with body animation separately. Full tracking optimization uses Cats Blender Plugin Ver.0.15.0 Animation: 24 types (normal 12 types + facial expression 12 types) Animation sorted controller 4 types (normal, positive, shade, Facial expression) By default, set a controller that does not change much for everyday use. Replace the controller according to your needs. Equipped with facial bones
-Facial expression morph bone details- Facial expression morphs have morphs for each part based on the settings in MMD. The animation is set by combining multiple morphs. Please set by combining multiple morphs. Number of morphs VRC eye tracking + lip sink: 17 eyes: 18 + 14 left and right independent morphs 28 eyes: 18 mouths: 25 + 6 left and right independent morphs 12 tongues: 8 eyebrows : 7 + Left and right independent morphs 14 Ears: 4 + Left and right independent morphs 8 Special facial expressions: 19 total 177 + Set tear objects that can be shed when displayed * Connected to head, some animation linked morphs Apart from that, it is possible to finely move each part of the face with the facial bones in the face to give facial expressions.The number of bones is set larger than the general humanoid avatar for the convenience of production with facial bones + full body automatic weight. I will.
-File details-
・ Touga VRC v1.01.unitypackage * VRC set up Unity package + various materials ・ Animation ・ touga VRC v101.blend * File before modifier adaptation. Created in v2.79 environment ・ touga MMD v100.pmx * File for MMD with ankle joint setup. Bonus ・ readme.txt
-terms of use- The copyright of this model belongs to the sleeping dog. This model can be used for commercial purposes (consultation required), distribution, etc. (There is no problem without consultation) Please refrain from using this model for purposes or purposes that make others uncomfortable, such as specific individuals or groups. .. You are free to modify or modify this model. Redistribution and resale of this model data is prohibited regardless of whether it has been modified or modified. Model creator: Sleeping dog Contact Twitter: @cwwdog