
Hello everyone! I have returned and decided to bring you something more classic, something that you like and look good in your fursonas or rexouium avatars, I hope you like it! ^^
I will leave an image with dynamic bones settings
To obtain the light rays effect on the hair that you see in the images you must have the Poiyomi Shader (Free) that I will leave below.
To place the hair on the avatar you have to follow the following steps ...
INSTRUCTIONS
You import the poiyomi shader if you haven't done it before.
You import the unity package that you downloaded to the unity project where you will upload your avatar.
Now in the hierarchy table you will find your avatar,
click to open it-> armature-> Hips-> Spine-> Chest-> Neck-> Head.
Now that you have reached the head, drag the 3d model of the hair to hierarchy table, then drag the 3d model of the hair to 'head' , so that it stays attached to your avatar.
- Configure the dynamic bone to your liking, for better results as I will leave it in the following image...
Links:
Dynamic Bones:
---> https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743?gclid=Cj0KCQjww4OMBhCUARIsAILndv5ELbQ8i- aFcjt3TAr4k_7CfvGfTCMOY5Y1oBxRKgPhqzKQcMmv3zoaApvpEALw_wcB&gclsrc=aw.ds
PoiyomiToonShader(free)
--->https://github.com/poiyomi/PoiyomiToonShader (Free)<---
Notes:
If some kind of error happens, it may be that the hair has had some conflict with some shader that you have had before, if so, try to only import the fbx of the hair and the material of the hair, then you import the poiyomi shader and it would be ready.
Can be used for public avatars.
Do not redistribute to others.