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Have you ever wanted to show your physical ability and/or muscle while wielding the Kita'vali avatar? Now, this texture pack is tailor-made especially for you.

These textures work with the Kita'vali avatar base.

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This purchase includes:

  • 4K Muscle normal map for the avatar

  • 4K Muscular ambient occlusion map for the avatar

  • 4K Muscle cavity map for additional shadings in software like Substance Painter

  • 4K Muscle shading map and mask for enhancing cavity shadings in 2D editing software (supports layer multiplying, e.g., Photoshop, Krita) or Substance Painter.

  • 4K Muscle thickness map for enhancing the muscle shadings or adding beautiful subsurface scattering effects.

This purchase does NOT include:

  • Any default or edited files belonging to the Kita'vali base.

DO:

  • Edit this texture for your personal use.

  • Take commissions to use and edit this texture, provided that you and the commissioner have both purchased the product. Public avatars are fine.

  • Mention the creator and link the product page in any advertisements which make use of these textures.

  • Leave credits to the creator in any art project.

DON'T:

  • Use on art projects intended to be hateful or offensive.

  • Redistribute to people who have not purchased the product.

REQUIREMENTS:

Knowledge of how to move textures into your Unity project and apply them to the character model.

Basic use (for the normal and ambient occlusion maps):

  • Open the files received from this purchase

  • Drag and drop them into the Materials section of the Rexouium.

  • Replace the Texture in each of the material spheres with the new corresponding textures.

More advanced (shading, thickness, cavity etc maps):

  • Ability to use 2D image editing software for texture layering.

and/or

  • Substance Painter 3D or similar for texture layering.

FAQ:

How to add AO and normal map with Poyiomi?

Open the received files.

Drag and drop the AO and normal map textures into their body material slots.

  • For more realistic and strong shadows, have "Realistic" or "Wrapped" (as in the preview) Lighting Type selected under "Shading".

  • With Toon lighting, to make the normals show, you should enable Rim Lighting and adjust the settings.

  • You should consider adding shading to the color map for an extra oomph for the muscles.

  • The normal map is in OpenGL format.

Optional: How to use the shading map?

  • The shading map changes the tones of the muscle cavities to darker colors and accentuates them.

Adding shading to an existing color texture:

  1. In 2D Programs:

  • Open your Body texture.

  • Create an additional layer above the texture.

  • Place the shading on that layer and change the layer type to Multiply.

  • Duplicate the layer to intensify the effect as needed.

  • Save as .png or another flat image format for Unity texture use.

  1. In Substance Painter:

  • Create a fill layer at the top of the Body Texture Set.

  • Import the body shading map texture.

  • Set the body shading as the base color for the fill layer.

  • Change layer type to Multiply and duplicate the layer to intensify the effect as needed.

  1. In Unity (for Poyiomi shader):

  • See the instruction image in the pics/ in the delivered .zip file.

  • Enable Color & Normals > Details

  • Drag & Drop Shading map into Detail Texture slot.

  • Set Detail Texture Global Mask to Multiply.

  • Adjust Detail Texture Tint (white or some light tint), Detail Tex Intensity and Detail Brightness to your liking.

This is a digital product, so there will be no refunds once purchased.

Enjoy and please leave a review!

Change log:

2024-05-06

The release.

Click to expand description