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It is a 3D model created assuming use as an avatar in VRChat. It is a dragon bone with wings on a quadruped, but it can be moved freely like a normal avatar by tracking VRC. Number of polygons 67425 ■ Installation method What to prepare Unity2018 VRCSDK3-AVATAR 1. This avatar is for SDK3.0 only, so it cannot be uploaded in the SDK2.0 environment. Please prepare Unity 2018 with SDK3.0 avatar imported. 2. If you have dynamic bones, please import the regular version (BoneDragon.unitypackage), and if you do not have it, please import "BoneDragon (NoDynamicBone) .unitypackage" into Unity. 3. When you import, the prefab asset is included, so drag it into the scene and upload it to VRC as an avatar, and you're done. ■ Description Small… It is about the same size as a general avatar. It is small when viewed as a dragon. Big ... It fits the general "dragon size", but it is quite large to use as an avatar in VRC. Please choose the one you like. STD ... Standard shader. The appearance changes due to the influence of lighting. It basically looks real. MMS ... MMS shader. A shader that looks natural in any world, not much influenced by lighting. (Https://booth. pm / ja / items / 1627422) ■ Tips If you lock and roll the left hand controller with the breath mode turned on, you can breathe out. You can also stand up on your hind legs or break it into a normal bone. ■ Terms of Use Basically, it is okay except for redistributing data and uploading it to VRC as a public avatar. (It is possible to place it as an object in the world.) For other detailed terms of use, please check the included terms of use or the terms of use for pre-purchase confirmation (the written contents are the same). (I am using a VN3 license.)