


□ To commemorate the start of sales, 500 yen off until 7/10 □ !!! The product image will be rendered using Blender. There are some differences from what it looks like in VRChat !!! You can try on this avatar at Avatar Museum 3 Room No. 59. Please try it. https://vrchat.com/home/launch?worldId=wrld_c349985b-7907-4819-8247-cb928a230ddd
Male avatar for VRChat "GIL" [Avatar overview] Avatar name GIL Polygon number 48686 (clothes), 33850 (elementary body) Number of shape keys 32 Number of materials 2 DynamicBone Compliant with pre-configured Humanoid format This avatar is intended for use with VRChat avatars. These avatar terms of use are based on VN3 license Ver.1.00. The following assets and shaders need to be imported. Dynamic Bone https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743?locale=ja-JP Poiyomi Toon Shader https://github.com/poiyomi/PoiyomiToonShader
Same thing / Blend + FBX -GIL.blend -GIL.FBX -ClothTex.png -ClothNormal.png -BodyTex.png -UV.png -BodyTex.psd (for Photoshop modification) -BodyTex.kra (for Krita modification) / UnityPackage -The above Texture, Model-Various Avatars 3.0 setup files-Set for VRChat Prepab Import method Please import ・ Poiyomi Toon Shader ・ Dynamic Bone ・ gil.unitypackage to the project with VRCSDK (Avatar3.0 version) installed. You can upload by placing the Prefab in Tokuninaihito's Shop> GIL> Ver1.00> Prefab in the Scene view. Change log June 26, 2021: Ver 1.00 sales start