
This is a customizable dragon-like avatar for VRChat! This avatar comes with many customization options via shapekeys(and more to come in updates!), full facial visemes, dynamic bones set up, and includes a .blend file, substance painter file, and a .unitypackage with some pre-set prefabs!
The Fluff Dragon is still a work in progress, but is fully functional, with no known bugs or issues. The model will continue to receive updates for the forseeable future to add new customization options such as new ear types, horn types, hair, more facial customization options, and more!
Also comes with both clothed and unclothed prefab versions.
The Fluff Dragon is built for VRC SDK3, however will likely receive an SDK2 compatibility update sometime in the future.
This avatar also has optimized prefabs made for Quest- however as of now these are UNTESTED and not 100% guaranteed to work as intended- if issues are found, I will of course release an update with a fix as soon as possible.
Note: The hair model pictured in the screenshots is not included, but can be found here: https://www.vrcarena.com/assets/FbjxyVxFs8miXrEQADgb
There ARE prefabs set up for the hair, but obviously require the hair mesh to function. The hair is broken up into two parts- "head" and "neck", and should be placed under the head and neck bone in the hierarchy, respectively.
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TOS
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- You may customize this model however you like- you can even make public cloneable avatars with it.
- You may take commissions using this model, however if you're giving files, the other party must have also bought the model.
- Do not give out the model files to anyone that has not already bought and paid for it.
- You MAY edit this model and then sell edits as bases for others to use, provided that anyone buying your base has bought the original model in the first place. You may sell mods of this model, but only to people who already own it.
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NOTE: There are two .prefab files for each body type preset, not counting the Quest prefabs- one with the Poiyomi shader applied, and one without, using the Unity standard specular shader instead. The Poiyomi Patreon shaders are required for the Poiyomi presets.
Also requires Dynamic Bones: https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
If you buy, a rating is appreciated!! Ratings help me to be found on Discover, and can get me more sales!
Join my general avatar Discord for model updates, avatar help, avatar mods, WIPs, etc: https://discord.gg/VRJWEwz
============ CHANGELOG ==================
3/31/21 - Changed the animations for the hand gestures to look better, and hopefully reduce claw clipping.
4/2/21 - Fixed a small UV issue on the arm.